Subsurface scattering in point-based rendering
نویسندگان
چکیده
منابع مشابه
Subsurface Scattering in Point-Based Rendering
Point-based graphics has gained much attention as an alternative to polygon-based approaches because of its simplicity and flexibility. However, current point-based techniques do not provide a sufficient rendering quality for translucent materials such as human skin. In this paper, we propose a point-based framework with subsurface scattering of light, which is important to create the soft and ...
متن کاملScreen-space subsurface scattering rendering
Existing subsurface scattering rendering algorithms try to reproduce the phenomenon aiming at physically accurate results. Recent research has demonstrated that in some scenarios, to make some assumptions about the way we perceive translucency helps us speeding up calculus achieving real-time results. In this paper we present a new algorithm based on previous perceptual studies general enough t...
متن کاملEfficient Rendering of Local Subsurface Scattering
A novel approach is presented to efficiently render local subsurface scattering effects. We introduce an importance sampling scheme for a practical subsurface scattering model. It leads to a simple and efficient rendering algorithm, which operates in image-space, and which is even amenable for implementation on graphics hardware. We demonstrate the applicability of our technique to the problem ...
متن کاملPoint-based rendering techniques
The increasing popularity of points as rendering primitives has led to a variety of different rendering algorithms, and the different implementations compare like apples to oranges. In this paper, we revisit and compare a number of recently developed point-based rendering implementations within a common testbed. Also we briefly summarize a few proposed hierarchical multiresolution point data st...
متن کاملConvolution-Based Simulation of Homogeneous Subsurface Scattering
This paper introduces a new method for simulating homogeneous subsurface light transport in translucent objects. Our approach is based on irradiance convolutions over a multi-layered representation of the volume for light transport, which is general enough to obtain plausible depictions of translucent objects based on the diffusion approximation. We aim at providing an efficient physically-base...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
ژورنال
عنوان ژورنال: Chinese Science Bulletin
سال: 2010
ISSN: 1001-6538,1861-9541
DOI: 10.1007/s11434-010-9987-7